Klick mich
..wer mit dem Englisch nich klar kommt kann sich gern auch ingame erklaerungen abholen

Moderatoren: Mitglieder, Gildenleitung
4.0 To-Hit FAQ by Slant
With a 300 weapon skill attacking a mob with a 300 defense (IE level 60) you will miss 5% of the time. With +5 tohit you will never, ever, ever miss. You can be parried/blocked/dodged but you will NEVER miss. As in 0 misses after days of play.
Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.
If you raid constantly, +6 could be worthwhile as you need +5.6% to hit a level 63 mob 100% of the time.
Assuming a maxed weapon skill to-hit past +6% is absolutely worthless under every circumstance.
(0.04% hitrate per defense * 15 defense for 3 levels = 0.6)
Yes, this means that the precision talent is not optimal with endgame equipment. Yes, you need precision for imp dualwielding. It's a problem.
The Numbers:
- 19% minimum missrate is added when you dualwield. These misses are static and cannot be mitigated through gear or talents.
- 5% missrate against a mob whose defense is equal to your weapon skill
- There is no minimum cap for single-attacking and special attacks (sinister strike, backstab, etc). These attacks can get to a 0% missrate.
- each point of weapon skill is +0.04% to-hit and crit
- I assume that each point of weapon skill is -0.04% to an opponent's dodge/block/parry but I haven't seen solid tests.
- each point of defense is -0.04% to-hit and crit
- each point of defense is +0.04% to dodge, block, parry
- defense does not affect crushing blows from mobs of +3 levels
- you will hit glancing blows against mobs of +3 levels. It isn't clear if weapon skill / mob defense skill affects this. I would assume it does but it has not been adequately tested yet. Crushing/glancing blows don't happen against PCs so it has to be tested against raid mobs.
mit 5% trefferchance die missrate bei gleichlvligen mobs und mit *achtung* spezialattacken und non-dual-wield white strikes auf unter 1% sinkt
Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.
Serinity hat geschrieben:*edit* nachdem ich jetz mal die quelle gelesen hab is mir aufgefallen, dass die noch von ner zeit ist als man noch ein %trefferchance cap von 5% (?) hatte daher auch der satz:Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.
Serinity hat geschrieben:dieses cap wurde entfernt und man kann diese 24% tatsaechlich auf wenige % minimieren wenn mans drauf anlegt
Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast