"Pfad der Titanen" entfern - wir werden alle sterben
Path of the Titans Removal
We still think it would be cool to add some kind of post-game progression to allow for player customization, but we would have to be very careful and do it right. Nobody wanted to see a feature that felt like it delivered on half its potential. Nobody wanted to be thinking about how we were going to "fix the flawed Paths system" in 5.0. If we can come up with a design we like, then we'll try again in the future.
A big part of game design is triage -- knowing when something is good enough, knowing when something can be good with just a little more work, and knowing when something is a lost cause... at least for now. There are very few WoW features that we kill outright. Most go into a design parking lot, and we get together every few months to review those features and consider what to work on next.
[...] Fortunately, one of the benefits of being Blizzard is we don't have to ship a product until we think it's ready. Our marketing department works with us on the game, but they understand that when the game is ready is ultimately up to the team. We didn't cut it because we ran out of time. We cut it because we didn't think the design we had was fun. At the high level we still like the idea, and if we can solve some of the problems we might bring it back in the future
Es ist schwierig nachzuvoll warum Blizzard das so getan hat - und auch in der Vergangenheit vielfach getan hat. Vielleicht würden wir nachher sagen wenn es dringeblieben wäre "mmh nicht so richtig das Wahre.." - vielleicht sagen wir auch jetzt "Blizzard hat mal wieder keinen Mut was richtig neues einzubauen oder Angst". Wie auch immer.
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Das das "Guild Talente und Leveling" System so verändert oder nun entfernt wird - finde ich her positiv:
Guild Talents are gone
The guild talents are gone and your guild now gets extra bonuses depending on its level. There are 25 levels and each level will automatically reward with more cool stuff. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...
Guild currency has also been removed and rewards will just be "unlocked" after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)
New members of a guild won't be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.
Das Blizzard sogar an eine Regelung für Neuzugänge gedacht hat finde ich erfreulich (Für alle die den Zugriff für Mitglieder auf die einzelnen Fächer der Gildebank jemals konfiguriert haben - die wissen das es auch besch.... geht -.-)
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Für die die noch PVP machen (Forthe Horde!!! *g*) hier eine gute Nachricht - zumindest für das mit PVP-Server gebeutelte Blackhand -.-
We're currently expecting both normal and rated battlegrounds to be cross-battlegroup (within a region) for the launch of Cataclysm. So, players queueing from anywhere in north america could play vs players on any north american battlegroup, etc.
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Kleiner Nachtrag aus einem Interview mit Blizzards Lead System Designer (http://www.gameplanet.co.nz/pc/games/159702/features/135036.20100613.Blizzards-Greg-Street-on-new-systems-in-Cataclysm/)
Frage: Can you talk us through the removal of the Path system, where exactly did it fail?
Antwort: (...) I described it recently this way: We have a designer on another team who plays WoW a lot but he took a break for a month or two to play Modern Warfare 2. When he came back he discovered in the meantime that we had reset all his talents and we had changed the functionality of some of his spells. And he said ‘you know, I know the game really well, but it was really hard to get back into it. I had to do a lot of research before I felt ready to play again.’ Feedback like that made us think hard about where the game was going and the kind of complexity that we were adding with every expansion.
Oo das find ich eine ziemlich eigenartige Erklärung - genau DESHALB spiele ich das Spiel überhaupt langfristig - WEIL es mich herausfordert, weil es (ansatzweise) schwierig ist - und WEIL man mehr als Hirn als die das Durchschnittlich amerikanische Pantoffeltierchen braucht um das Spiel zu spielen sowie zu meistern. Ich bin keine Freund davon es zu einfach zu machen und den "angehenden" 80ern auch noch beim Hintern abwischen zu helfen - das hat komischerweise bei Pacman, Mario oder bei Tetris auch keiner gemacht - weil es eine Herausforderung ist. FAIL!
So, nachdem ich meinen Unmut über ein Spiel das ich bisjetzt mit 703,36 Euro (ne ehrlich) reiner Abogebühr versorgt habe - kann ich mich nun auf das nächste Addon freuen - oh ja es sind natürlich 813,36 Euro inkl. Preis für Hauptspiel und 2 Addons
Schönen Tag noch